-----------------------------------
-- Area: Bastok Markets
-- NPC:  Brygid
-- Start & Finishes Quest: Brygid the Stylist & Brygid the Stylist Returns
-- Involved in Quests: Riding on the Clouds
-- @zone 235
-- @pos -90 -4 -108
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/keyitems");
require("scripts/globals/equipment");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Bastok_Markets/TextIDs");

body_list = {12554,13712,12594,13723,12603,13699,12610,13783,12572,12611,13796,12571,13750,12604,13752,12544,13730,12578,12553,12595}
legs_list = {12829,12800,12866,12809,12810,12850,12828,12859,12837,14243,12838,12867,12827,12836,12860,12851}

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)
	local BrygidReturns = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST_RETURNS);
	local wantsSubligar = player:getVar("BrygidWantsSubligar");
	
	if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 3) then
		if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
			player:setVar("ridingOnTheClouds_2",0);
			player:tradeComplete();
			player:addKeyItem(SMILING_STONE);
			player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE);
		end
	elseif(BrygidReturns == QUEST_ACCEPTED and wantsSubligar ~= 0) then
		if(trade:getItemCount() == 1 and trade:hasItemQty(15374+wantsSubligar,1)) then 
			player:tradeComplete();
			player:startEvent(383);
		end
	end
end; 

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)
	local BrygidTheStylist = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST);
	local BrygidReturns = player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST_RETURNS);
	local head = player:getEquipID(SLOT_HEAD);
	local body = player:getEquipID(SLOT_BODY);
	local hands = player:getEquipID(SLOT_HANDS);
	local legs = player:getEquipID(SLOT_LEGS);
	local feet = player:getEquipID(SLOT_FEET);
	
	local getBody = player:getVar("BrygidGetBody");
	local getLegs = player:getVar("BrygidGetLegs");
	local wantsSubligar = player:getVar("BrygidWantsSubligar");
	
	local BrygidSet = 0;
	if(body == 12600 and legs == 12832) then BrygidSet = 1 end;

	if(BrygidTheStylist == QUEST_ACCEPTED and BrygidSet == 1) then
		player:startEvent(0x0137);
	elseif((BrygidReturns ~= QUEST_ACCEPTED and BrygidTheStylist == QUEST_COMPLETED) and
		   (isArtifactArmor(head) or isArtifactArmor(body) or isArtifactArmor(hands) 
			or isArtifactArmor(legs) or isArtifactArmor(feet))) then
			-- Randomize and store sets here
			repeat
				getBody = body_list[math.random(1,20)];
			until(player:canEquipItem(getBody,false))
			repeat
				getLegs = legs_list[math.random(1,16)];
			until(player:canEquipItem(getLegs,false))
			player:setVar("BrygidGetBody",getBody);
			player:setVar("BrygidGetLegs",getLegs);
			--printf("Body %u Legs %u\n",getBody,getLegs);
			player:startEvent(380,BrygidSet,getBody,getLegs,player:getMainJob());
	elseif(BrygidReturns == QUEST_ACCEPTED and body == getBody and legs == getLegs and wantsSubligar == 0) then
		-- Have the right equips, proceed with quest
		player:startEvent(382);
	elseif(BrygidReturns == QUEST_ACCEPTED and wantsSubligar == 0) then
		-- Remind player what they need to wear
		player:startEvent(381,BrygidSet,getBody,getLegs,player:getMainJob());
	elseif(BrygidReturns == QUEST_ACCEPTED and wantsSubligar ~= 0) then
		-- Remind player what subligar they need to turn in and the reward
		player:startEvent(385,0,14400+wantsSubligar,15374+wantsSubligar);
	elseif(BrygidTheStylist ~= QUEST_COMPLETED) then
		player:startEvent(0x0136);
	else
		player:startEvent(0x0077);
	end
	
end; 

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
	if(csid == 382) then
		local canEquip = 0; 
		local hasBody = 0;
		if(player:canEquipItem(14400+option,true)) then	canEquip = 1; end
		if not(player:hasItem(14400+option)) then hasBody = 1; end
		player:updateEvent(0,option-1,hasBody,canEquip);
	end
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
	local wantsSubligar = player:getVar("BrygidWantsSubligar");
	
	if(csid == 0x0136 and player:getQuestStatus(BASTOK,BRYGID_THE_STYLIST) == QUEST_AVAILABLE) then
		player:addQuest(BASTOK,BRYGID_THE_STYLIST);
	elseif(csid == 0x0137) then
		if(player:getFreeSlotsCount() == 0) then
			player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12720);
		else
			player:addTitle(BRYGIDAPPROVED);
			player:addItem(12720);
			player:messageSpecial(ITEM_OBTAINED,12720);
			player:addFame(BASTOK,BAS_FAME*30);
			player:completeQuest(BASTOK,BRYGID_THE_STYLIST);
		end
	elseif(csid == 380) then
		player:delQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS);
		player:addQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS);
	elseif(csid == 382 and option ~= 99) then
		player:setVar("BrygidWantsSubligar",option);
	elseif(csid == 383) then
		player:setVar("BrygidGetBody",0);
		player:setVar("BrygidGetLegs",0);
		player:setVar("BrygidWantsSubligar",0);
		player:addTitle(BASTOKS_SECOND_BEST_DRESSED);
		player:addItem(14400+wantsSubligar);
		player:messageSpecial(ITEM_OBTAINED,14400+wantsSubligar);
		player:addFame(BASTOK,BAS_FAME*30);
		player:completeQuest(BASTOK,BRYGID_THE_STYLIST_RETURNS);
	end	
end;